First Look at The Legend of Zelda: Breath of the Wild
Nintendo at E3
With all the new hardware being thrown around at E3 this year, it’s easy to say Nintendo’s presentation was a little dissapointing.
Nintendo, you pulled the NX rug right out from underneath us, deprived us of a new handheld console and then you do something like giving us gameplay footage and a trailer for the brand new Zelda game….
To be fair, they also gave us a handful of new Pokemon that will be on Sun and Moon, but ZELDA MAN, ZELDA!
When I first saw the trailer (embedded above), I was pleasantly surprised to see that the Wind Waker-esque cell shaded graphics were being brought back into the fold. Not that this game is a reproduction of The Wind Waker, far from it, but it’s cool to see this hybrid of visuals that make up Breath of the Wild.
People are calling this an “open-world” Zelda game, which is confusing to me. I recall my days streaking across Hyrule field with Epona, wasn’t this open-world? Sailing across the open seas in my tiny wooden boat, wasn’t this open-world? Hell, side scrolling through landscapes and throwing my sword around, wasn’t this open-world? The landscapes in Breath of the Wild are vast. They seem to be truly grande than any installment previous, but everyone being caught on this “open-world” tagline needs to chill. More RPG-like? Yeah sure. Am I missing something on this?
The Jump Button
I Don’t like it. There, I said it.
Style is than visuals in that I am solely talking about Link’s clothes when I talk about “Style”. My verdict…I like it. Kind of tribe-chic.
This is a Zelda game, people. No matter what tiny little things we can nitpick about it, even a JUMP button, it’s still the next installment in one of the greatest video game franchises ever. I’m going to buy it, you’re going to buy it, what a time to be alive!